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(+1)

Climbing Maslow's pyramid by choosing between one of three doors each level make for a short but entertaining game, it even has a happy ending!

Now, sometimes I misclicked after finishing painting a door and it skipped the level part which was frustrating (I was not really counting the number of brush strokes and tried to be too fast). It made me miss the next "need" and I had to choose a random door. Could you remind the player of the "need" that needs to be picked when choosing a door? maybe at the top right? Unless hiding it is a game mechanic, then it doubles as a serious game for people that don't know the tower of Maslow by heart like me haha.


For the graphics, I enjoyed looking at the player's animation, his little stomping and victory pose are the best! :D

I also found the paint roller so cute (it reminds me of Splatoon) but why is it just staying at the top right of the screen? it doesn't seem so useful and I feel it is out of place here, I would have liked it to be put it in the hands of the player.

Lastly, the mouse pointer being always red was confusing to me, I wanted it to match the paint.

Thank you very much for the detailed feedback, your usability remarks are totally on point !

Now that you mention it, the "value" of the pyramid you need to select could be shown above all the doors, or we need to make sure you can not skip the display of the pyramid too quickly!

We just released a post jam version with  randomized doors (not the same words each time, bigger dictionary).