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Connect to your needs !'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #45 | 2.750 | 2.750 |
Overall | #47 | 2.510 | 2.510 |
Audio | #49 | 2.167 | 2.167 |
Graphics | #50 | 2.542 | 2.542 |
Gameplay | #50 | 2.583 | 2.583 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really enjoyed the animation, it was a very interesting take on the theme :)
Short but pleasant all around!
maslow's original theory describes a series of priorities -- but in terms of how a human goes about implementing those priorities, it's more like a series of tradeoffs over finishing one floor of the pyramid and moving onto the next one. you might forgo some of your wealth or relationships in order to chase your self-actualisation. safety can have all sorts of hidden costs, as there are risks to just about everything in life
i think that could be an interesting expansion on this idea, but as it stands, it's a cute cyoa-style game.
Climbing Maslow's pyramid by choosing between one of three doors each level make for a short but entertaining game, it even has a happy ending!
Now, sometimes I misclicked after finishing painting a door and it skipped the level part which was frustrating (I was not really counting the number of brush strokes and tried to be too fast). It made me miss the next "need" and I had to choose a random door. Could you remind the player of the "need" that needs to be picked when choosing a door? maybe at the top right? Unless hiding it is a game mechanic, then it doubles as a serious game for people that don't know the tower of Maslow by heart like me haha.
For the graphics, I enjoyed looking at the player's animation, his little stomping and victory pose are the best! :D
I also found the paint roller so cute (it reminds me of Splatoon) but why is it just staying at the top right of the screen? it doesn't seem so useful and I feel it is out of place here, I would have liked it to be put it in the hands of the player.
Lastly, the mouse pointer being always red was confusing to me, I wanted it to match the paint.
Thank you very much for the detailed feedback, your usability remarks are totally on point !
Now that you mention it, the "value" of the pyramid you need to select could be shown above all the doors, or we need to make sure you can not skip the display of the pyramid too quickly!
We just released a post jam version with randomized doors (not the same words each time, bigger dictionary).
Quite a cool concept. I've never thought of making a game about Maslow's Hierarchy of Needs before so definitely a refreshing idea indeed.
I know you want the player to feel the fall from a higher step to a lower one when they choose a wrong door but it's a little annoying just to replay a level I've already beaten.
Overall, great game!
Regarding the following point:
it's a little annoying just to replay a level I've already beaten
I was thinking the same and I would have liked for the doors' words to be randomly switched each try from a pool of related needs (first level has bread but it could also have sleep and water, ...).
Great idea!
Just released a 1.1 with a bigger dictionary and randomized door :)
I have to be honest I don't really understand it. I was able to get to the pink layer by just trial and error. Unfortunately the game crashed a bunch too (Im guessing this is Love.js's fault)
hello, do you have more information on the crashes, was it a particular door?
thanks for any detail!
I liked the incremental art that appeared on the door as you painted it