Interesting game mechanic to play around with, however there often situation where the player cant recover enough confidence in time to handle everything (and they cant do anything about that except to accept their lost). Some simple adjustment can be made to fix the issue like making there be more NPC go to the counter so player can strategize to stockpile confidence or place more mirror or other interactable on other places of the map. But still very interesting and unique interpretation of the given theme and definitely relatable to quite some people, nice job!