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Was difficult to get how to play in the start but once u get it, its fun. A tutorial introduction to new mechanics would be great. Lot of repayable value in this game. I think building  and polishing ( visuals and music ) it into the theme of robbing as a secret spy/thief  will help more with the narrative , although the game feels whole in itself. Since its time based  think a 3 point system would work better as well as stage selection with progression in difficulty.