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Ahbee_Designs

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A member registered May 25, 2021 · View creator page →

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Thank you , I'm glad you enjoyed it. Initially there were coins instead of hearts u could collect to upgrade the gameplay, there were other mechanics too but had to it cut in the end. Some of these things will definitely be implemented  on a more polished version. 

I had a fun time with the game. Managed to beat the boss and seems like it start over a new run don't know if the enemies attack/def are scaled here but managed to get to the boss again but died to him due to bleed . Lot of cool cards to try and work with. Took a while to understand how the bleed works and it seems there is a possibility of creating different builds. I focused mostly on shields and high dmg slash as currently it felt like the winning strategy .Dont think I encountered any bug or atleast it didnt break the game for me. What I thought was a bug is actually a feature where u can use only 3 cards  from hand per turn. There is an indicator for it but initially it didn't stick out to me. 
Visually for a jam the art works !  moving forward I would work with a palette of colors that are in harmony,  which will help set a mood for the game.  would suggest https://lospec.com/palette-list they have a nice collection of palette selection.
Overall a great job !! Cheers

Thank you for the feedback :D Will working on polishing it more after a lil break 

Was difficult to get how to play in the start but once u get it, its fun. A tutorial introduction to new mechanics would be great. Lot of repayable value in this game. I think building  and polishing ( visuals and music ) it into the theme of robbing as a secret spy/thief  will help more with the narrative , although the game feels whole in itself. Since its time based  think a 3 point system would work better as well as stage selection with progression in difficulty. 

control are fun  and there is sense of difficulty with each wave. Love the visual style. 
With lil more polish this will be a really fun game. Reminded me of defender. 

Visually the game is very noisy, every asset seem Ai generated with too much details for the scale of the game . Simplifying visuals by keeping only big details for ships over smaller ones would greatly help . The moment is very chunky atm hardly a chance to dodge anything.  I like the level up system and there are lot of interesting upgrades to chose from( adding in  auto skills will help with late game) , one suggestion would be changing how selecting a skill and getting back into the game works, lot of times I accidently select the middle skill. The games could also use visual and sound cues for different actions which will add into the game juice.  I managed to get to level 14 and fight optimus prime but half way through the battle game froze something to look into. On my second try there wasn't any issue got till 20. Its core loop is fun but the games requires lot of polish.

Played the game both on mobile and pc . I had a better time on Pc. Visually it seems very polished. I love the music and sound fx. There are different themes as well as power up which spice up the gameplay. In my last run forgot to use any power up I had collected which was rewarded by something cool happening loved the surprise. When it comes to gameplay it feels more based on chance rather than skill as time passes cause as soon as you have more than a single ball on the paddle u lose the sense of control. Introducing mechanics where u can shove the balls off the paddle would be nice. 

Hello, glad you like it :) . Thank you for the feedback , those are some good idea will look into. I tried to give a grace period when panel changes color so even if a bubble color which is previous panel color is touches the top u wont lose point. Think the period needs to tweak more or be given a better visual cue. Breaking the game into parts sounds great. Moving forward will introduce one mechanic at a time so as to let the player ease in how to play the game . Cheers.