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I hope there's a round review strategy to auto-replay the move in real-time speed after using slow motion during the fight. You know, just like the game "Superhot" did. And by the way,  straight-cut and trust attacks are kind of difficult to achieve, especially dealing with an enemy laid down, 

I think adding a weapon direction guide like Meyer's Square underneath the mouse cursor, showing which direction the player's hand position is, or anything similar to the "For Honor" style of combat will be a great improvement,

maybe maybe. I prefer to use as less UI elements as possible, but there should be a way to know where your arms are in first person 

When I'm using the great mace, I just can't make the enemy explode with the swing like the demonstration did tho, how may I achieve it?

I changed some limb damage settings. They were too insane before. Now you need at least several good hits to do that

Reworking whole biomechanics now to allow for better thrusts and not only. Replay cam seems complicated, maybe we can think about it later