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(+2)

Interesting experiment, but honestly why not just make it a "regular" steroscopic display with 2 normal images with depth effect? What's the point of the squiggly static texture? I'm familiar with stereoscopic images, but I could only barely see it using the Lite OWL viewer

(+1)

If the background didn't move you would notice the offset changing so you would be able to see the player move without crossing / relaxing the eyes