Connect 4: part II 😄 Ha that’s a nice way to summarize the game. Glad to hear you like it
BdR Games
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I had forgotten about this game, but recently I noticed someone logged an even better score a while ago on my version of this game. The maximum score afaik is 127241744 by going in a spiral like so:
+--+--+--+--+--+--+ | 1| 2|31|29|28|27| +--+--+--+--+--+--+ | 3| 4|32|30|26|25| +--+--+--+--+--+--+ | 5| 6|34|33|24|23| +--+--+--+--+--+--+ | 7| 8|36|35|21|22| +--+--+--+--+--+--+ | 9|10|13|16|18|20| +--+--+--+--+--+--+ |11|12|14|15|17|19| +--+--+--+--+--+--+I've also uploaded my version to itch see here https://bdrgames.itch.io/hexasum
Interesting game idea, but the controls don't work very well imho. Instead of clicking you should be able to drag the block, so you can visually see where it will be placed. Also when you get two-in-a-row, it should first blink those 2 tiles before removing them, so the player gets a better visual clue of what's happening.
Two questions, as far as i can see the game is about 60kb, is the 13k not a hard limit? Or am I looking at the wrong file?
Secondly, even at just 60kb this game is technically amazing, how did you create this? It's got graphics, animations, levels, even a music player. Which tools or library do you use? Care to share any of your secrets, or at least give a hint?
Short but cool game. The last level with the flying suit was a little weird though. At first I thought it was an enemy, I didn't know you were supposed to get the suit. It could use a "press R" hint/icon similar to the first levels. Either that or introduce the flying suit sooner before the last level. Also, the final wall seemed to large to jump, I could barely make it. I though I needed the flying suite and spend some time trying to get it flying lower.
This is game is great, very entertaining. But on a failed drift it doesn't show the final time. Even when you have like 3 seconds left, it just stops without fanfare. Also, the shape and sound for the time penalties (red) should be different that a time bonus (green), I kept picking up the red ones thinking they were bonusses xD Other than that excellent game, congrats on releasing it.
This is a pretty original puzzle game. But I think the user-interface needs some work. I think it's better to hide the SKIP button behind a pause menu, it shouldn't be that big and visible, else players will just skip all levels and won't understand the game. Also it could use a level select screen, so you know how many levels there are, and also which ones you skipped. Still, very cool game.
This is an excellent collection, very professional looking presentation, with the box art and everything 😎👍. Are the games all just simulations, no emulation? I like that you also included some non-Nintendo games, like Bandai and Tomy. I've also created some LCD game simulations, see here http://bdrgames.nl/lcdgames/
This is a pretty cool game. But why is the tutorial at the end of a level, not at the beginning? When a player finished a level, they already understand the game mechanic.
Also the clear gems reflecting the beam seems to take different paths depending on where it can go to. This makes it a bit unintuitive imho. It would be better if this mechanic was a bit simpler, i.e. the beam always bends at 45degrees for a clear gem, always straight forward for a red gem.
Very cool game, the graphics and music are top notch. The first tutorial levels are good, but imho even the last puzzles are still a bit too easy, could use some more game mechanics maybe, like button to make new bridge appear, maybe a movable floating platform (a canoe?), a trampoline to skip one tile, push crates, removable obstacles? idk
Also, just a level nr in top left corner doesn't mean a lot, players don't know if there are 15, 25, 50 or 100 levels. This type of game could use a level select screen, so the player knows how many levels there are.
Excellent game, got it on Nintendo Switch and played it all the way through, including both endings. Really clever mechanics and the level design is just top notch.
The only downisde is the game is a bit short, and the pause menu with just tiny icons (no words) was a bit confusing. Other than that alround a great game. I hope there will be some sort of sequel.
Played and finished it, excellent game. The rain/umbrella/glide mechanics are pretty clever. The end-stretch is brutal though. Also, the ascii graphics are kind of gimmick-y, and might scare away some players. If this was developed as a platforming game with like 8bit NES style graphics, that would probably reach a larger audience. Anyway very cool game idea.👍
I like the music and presentation, but gameplay-wise it's a bit too simple imho.
Do you think the ZX Spectrum could do a version of Liars Dice? They played it in that scene from Pirates o/t Carrribian. There's an online version of it here https://dudo.ai/ but it uses lots of AI so not sure if the Speccy could handle it
Not bad, I like the music and the enemy and player animations. However the level design is a bit too maze-like imho, could be use some different tiles.
Also, the impact of the different weapons on enemies wasn't distinct enough to notice the first time playing. Maybe insta-kill same-colored enemies? Or maybe the player could absorb the same colored bullets for energy or something(?).
Cool video. I like that it also shows how many levels there are. I was stuck at level 14, and then I though idk if I want to continue playing, maybe there are 15 levels but maybe there are 50 or 100 levels in total. Knowing there are 31 levels is useful, because then the player knows how much more difficult the levels will get.
You're right, I hadn't noticed the Endless tag. You can search puzzle + endless but looks like not all devs have tagged their games like that.
Although I still think a tag like "Match-3" or "Tile matching" or "Pattern matching" or something like that would be appropriate. It's hard to pin down Tetris / PuyoPuyo games as a genre, but over the years it's become a genre unto itself.
I think some sort of Endless puzzle tag should be added. I really like puzzle games but imho just the Puzzle tag doesn't quite cover the extensive genre.
Specifically an "Endless puzzle" tag would make the distinction between pre-defined level based puzzle games and random/endless puzzle games, so traditionally the "Sokoban" vs "Tetris" style games, so:
- Puzzle (solving levels) -> Baba Is You, The Witness, Snakebird etc
- Puzzle (endless) -> Tetris, Mixolumia, Crossniq+, Bejeweled, PipeMania etc. some (not all) of these games and pretty much every game in this collection
This is a great game, except for the tutorial levels. The switch-pods, the ones that toggle water pipes and platforms, are not very visible. Like in level 5, it kind of blends into the background and can easily be missed. I think they also need a symbol, same as the recharge pods, to make them more cleary visible. Also maybe add texts "press JUMP to start" or "press DOWN to active elevator" or something in the first few levels.
Other than that this is one excellent game, great job on the leveldesign and balancing the difficulty level. That buzz saw level is brutal but very satisfying to beat 😆