This was fun I liked playing the monster, eating the people was opposed to being a human trying to survive against the monster was a good twist. I did have a few of the enemies clip through the walls and get stuck outside the playing area. typically they went through the walls backwards. idk if they had a collider on the front end that stopped them but going backwards it didn't catch it or what. Also some ambient sound would have been good, the crunches and tings are the only noise i heard while playing, but the opening and ending guitar riffs were cool
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Thanks for the comment! Yeah, this was my first time messing around in Unity, and I can't quire get the collisions figured out. I'll probably stick to Godot haha. And I agree with you on the sounds thing; I wanted to have at least some music playing or something but I couldn't think of anything that wasn't obnoxious or distracting