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A Jam game where controller input is not just there, but encouraged?! I don't see those too often!

The graphics and music were awesome.

The game controlled super well and I was, honestly, unnecessarily happy that there was coyote time.

It was also pretty hard, but the fact that there's a death counter means that this game knows its audience, which is always a plus!

The only thing I can really nitpick is the fact that in cutscenes, I think only PlayStation buttons were used. I was using an Xbox Controller to play this game and that was a little weird. Maybe some sort of setting would fix this.

But this is a super polished game and an excellent entry to this jam! Super good job!

Thank you for playing and for the feedback.  Xbox support was there but it was kind of buried in the "controls" screen.  I mapped the buttons but I probably should have made them more visible and tested more.  Most people don't play with a controller, sadly I design with a controller as I hate KB/Mouse lol.   I am glad you were able to play with a controller as that is definitely the preferred way, which is a sadly a design flaw for game jams lol.   Again, thank you for the detailed feedback, it all goes in my developer notes so I can learn for the next time!