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Thanks for your feedback! I'm glad you found the combat fun, along with the telegraphing detail as I really focus my effort on that. Eventhough I intended for the player to discover the mechanic themselves instead of outright saying it, having the player not need 2 mins of gameplay to know that is definitely desirable. I do plan for a short first time tutorial phase where there can only be 1 and then 2 teddy to demonstrate the mechanic to the player before putting them in the real game, but alas I don't have enough time to add it. I also agree on the high difficulty curve as I mistakenly let my personal bias for hard game decided that, I can see how this game where the enemy spawn on timer can be easily and greatly benefited from a simple difficulty system. Anyway, your feedback really made by day and give me more motivation to create more fun games, and hopefully a larger one in the future, thanks again!