This game is awesome, I really enjoyed it. I agree with thechunkypenguin's feedback. And had the same experience as Panasdeliveryservice, I didn't notice a plushie could knock other out, at first. But then I found the game so entertaining.
I think some kind of dash would be beneficial for the player, those types of dashes that grant you a short time of invulnerability, so you can get out of sticky situations. Or maybe and option to use the pillow as a shield.
This is a great fit for the theme and an outstanding work for a solo dev, well done ♥
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Yes I confirm
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Thank you for your feedback! I was on edge when deciding if the game should have a dodge or not, I thought the game would be too easy, but looking back it probably be fine in a game where you gain score by defeating enemies instead of by survival time. But using pillow as a shield is a creative idea that I never think off and would probably work well with the other established mechanic (like the wall boucning teddy enemy), so thanks for this interesting idea as well!
Soooo cute oh my gosh the art is just wonderful the sound effects are great the song bops, i really love the little oof death noise! And the gameplay while a little hard to figure out at first was soo much fun once i got the hang of it. I love a good challenge and this game was that for sure. You guys did so good!!
Really cute game with some fun combat mechanics. I really like having to smack the teddy's into each other in order for them to take damage and it synergizes well with the different enemy attacks like the fast rolling teddy. It did take me a minute or two to find out why I wasn't killing the teddy bears consistently so letting the player know about that mechanic would be a nice addition. I also think the game gets too difficult too quickly for my taste, just too many teddy bears! Oh and I thought the enemy attacks were well telegraphed along with when and when they can't take damage. Details like those go a long way. I think this could easily expand into a larger game with more enemy variety, maybe some upgrades, and a nice difficulty curve. Nicely done!
Thanks for your feedback! I'm glad you found the combat fun, along with the telegraphing detail as I really focus my effort on that. Eventhough I intended for the player to discover the mechanic themselves instead of outright saying it, having the player not need 2 mins of gameplay to know that is definitely desirable. I do plan for a short first time tutorial phase where there can only be 1 and then 2 teddy to demonstrate the mechanic to the player before putting them in the real game, but alas I don't have enough time to add it. I also agree on the high difficulty curve as I mistakenly let my personal bias for hard game decided that, I can see how this game where the enemy spawn on timer can be easily and greatly benefited from a simple difficulty system. Anyway, your feedback really made by day and give me more motivation to create more fun games, and hopefully a larger one in the future, thanks again!
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