Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

To play, normally, fullscreen.

But by default, the first time it is launched in windowed mode.

Many games have weird resolutions or sometimes don't work right at first, if you force the first run in full screen mode and something doesn't go as it should, then it's a problem to exit the game.

A good and easy option menu. And if you can toggle it with alt-enter.


About first or third person, it depends a lot on the type of game and control.

For example, if it will be a doom type, that is, you aim and shoot, first person is better because the character takes away your vision area.

If it will be focused on melee combat or if it will have platform components, that is, it will interact a lot with the environment, better third view.

This is obviously my personal opinion, the best thing, if you can, is to implement both modes and for each player to select the one that is most comfortable for them. But the rule will be to avoid things that are uncomfortable for the majority, for example, many people complain about the platform in first person, because it is not intuitive.

Gameplay may resemble Fallout or Skyrim, as they allow for both, that's why I asked about 1st or 3rd person.

As for the fullscreen, right now if the OS does not allow fullscreen to be on, the engine automatically switches to windowed, alternatively I also detect the following: if the player at first time executing the game, just forces quit, next time it will switch to windowed.

But your idea about the Alt+Enter is very good! I remember doing that since windows XP, I will provide this shortcut as an option as well.

Thanks!

(1 edit)

No, I don't mean that the OS allows fullscreen with the resolution of the game.

For example the game is 16:9, my desktop is 16:10. The game does NOT fit on my desktop, the game will force a resolution change.

The hardware is compatible, the game runs smoothly, but in the process, it messes up my desktop.

For this reason, I prefer that the game is launched in windowed mode and allows me to access the configuration parameters before going to fullscreen mode.

About "skyrim", melee combat, 3th person. Aim with the bow, first person. That's how I play it.

Yes, that's why I'm considering 1st person by default.

And yes, the game resolution will change the desktop resolution if you go fullscreen (if desktop is not same res. as the game).

The game is quite pixel bound, this means that the higher your desktop resolution the heavier the game gets, that's why I force a resolution change to keep performance consistent and measurable. 

However, the aspect ratio is a very good point. I can actually change the game's aspect ratio to match the desktops, and resize the engine's internal buffer to a smaller version of the desktop size, so once swapping buffers they will be stretched back to the original size, this will not change the desktop resolution and also keep the performance consistent. I will have a quality setting for that feature, so user can decide.

Thanks a lot for the feedback!

So, here's what I'm planning to do with the fullscreen: It never changes your desktop resolution.

What it changes once it goes to fullscreen is the internal game resolution percentage. which is literally a value between 10% to 100% your desktop resolution. The default value is the percentage that is closer to the game's native resolution which is 720p by default. You can also change the games internal resolution in a separated menu.