yes it is a very early build
-No y-axis mouse movement is a bit irritating but okay
-the ki-movement cuts every corner, should rather make curves around it
-title screen must also be made xD
-Settings are not important for the time being, the main thing is that the keys are noted somewhere
-Collected radius of the point where you have to press E should be larger, so far you have to run really close against
-The map is a little big to find where to go/search a map might be helpful. something where that is revealed where you have already been.
-when lost the mouse gets stuck (needs work on the title screen)
I can't say more because I got pretty lost.
Viewing post in Facility G7 (Basic Demo) (paused) comments
fair i am still learning, and the y axis is done on purpose to keep it doom style, but i could see it needing improvemets, and saying about movement, i could prob chage the collider... dont lnow why it cuts immediatly.
and yea keys notig is something i plan to do at somepoint.
oh? didnt know it was a problem to collect stuff Ill expand all of them.
a mini map i could make... maybe have it as an unlockable. or add directions in game so players know certain landmarks.
not there wont be updates for a while as im working to add or fix alot.