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Zombiesl8yer38

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A member registered Dec 07, 2018 · View creator page →

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honestly I can absoloutly see why you ask that considering I been quiet on it

dont worry I still am, I just had setbacks with uni life, personal life, mental stuff and pc wiping alotta progress when upgrading

I apologies for it taking so long

theirs a high chance I'm not gonna get the game done in time for this annoyingly
BUT I'm deffo gonna keep working on it as it has some potential that i seen in it that I wanna work on more :D

heres me planning an idea to make a cod zombies style game with this lol

you should really specify to do "You need 12x12 tileset with offset_x=1 pixel, offset_y=1 pixel and 1 pixel between tiles."
as another user has said I struggled for a bit till I found that comment.

that makes sense...

(1 edit)

honestly im intrigued how u done the AI, are they basing it roughly of the players position and then go to a rough estimation? have you tried experimenting with different enemy types? like slow large groups or ones that can breakdown barrier? or "stalkers" there intresting to mess around with lol, I remember an old script I did once where an enemy would get a rough estimate of your position then would hide behind premade points behind walls based on if the player position was beyond where they could see the hiding spot and whichever is sorta closest to player, they would hide and wait till they see the player, pretty funni mechanic.

also im enjoying the game so far prob would donate, reminds me to code more in c# as i enjoy doing that and making my own stuff lol

(edit) ALSO MY ADVISE, make the AI remember the player when they leave there sight, I DO NOT KNOW if you increased the timer when they leave there vision on hard mode but on easy and normal they forget your existence way to easy, I think in a way i would do it is have her continue sprinting in a direction that she last seen, instead of suddenly stopping, I would do it where she sets a path based on where she is running and to set a new path infront, only problem they would run into a brickwall which would look more silly lol

fair there shoulda been an indicator or something thoughht the tutorial was clear enough

OH! uh there wasnt much text aftert the introduction did u do the game cause after the text there isnt much text left besides one moment... didnt know it hurt your eyes though i prob fucked up on the colour pallete for it my bad, unless its the size of text? hard to say

is it confirmed at this point that when u see the comments its usually  a kid with an android tablet?

honestly making the pixel art was my main goal, so good aesthetics means i succeeded lol

OK UPDATE IF YOUR JUST ON THIS PAGE, i JUST uploaded the new versions i fixed the bug where u cant repair the things on the ingame pc

can people like this get banned from all at this point...

nah ill manually make the dungoens myself, it isnt randomly generated lol, not smart enough for that (albeit i have made random generated "map" before as a proof of concept)

honestly i realise i said it weirdly

i meant linear as in in different sectors u cant walk all the way of the map

hence why my design be like dragons dogma, where each entrance tunnel, bridge etc will load a new sector, and most sectors will have multiple paths with different quests, if that makes sense?

twentyfive so far
25

honestly i was still learning godot importing when it comes to textures, so its a learning curve for me to figure out how to do stuff like making a unique file so i can customise music, or make textures not look so blurry or broken lol

that's fair I did forget to add certian context clues felt when food is ready, but only had time to have the food go back up to represent it being done, it going too long means it dissepear

nah dont worry your not the only one everyone saying it's quite hard, luckily it is beatable someone was able to get the timer to zero,  BUT the ending cut scene doesnt work annoyingly


Also thanks.

honestly the base theme here is the lack of difficulty tweaking and a couple of bugs that are prominent


Seems I need to learn godot coding better

yea disnt get a proper indicator done in time that was meant to be a test one XD 

another problem as well is the spores open up way too quick, should slow it down...

hmmmm thanks for that, IT should work but i guess i messed up somewhere, glad it is "completeable" then ALSO discovered another problem, there is no indicator if the food is ready... so i messed up on that as well damn

ALSO loved how for a split second u stopped when ya see the wife XD that made me chuckle

RIGHT that is good to know honestly I didnt know what would be the sweet spot as my testing efforts was bug fixes then anything  so I dodnt know how hard it would be, my bad.

the other composer is willing to do it, sorry but i do hope u find someone though :D

NEW UPDATE I AM PULLING OUT OF THIS JAM, THE EXTENDED DATE CONFLICTS WITH MY TIMETABLE OF PERSONAL WORK.

IMPORTANT UPDATE

I WILL BE PULLING OUT OF THIS GAMEJAM



  1. they have extended to two months away and im afriad this will be incompatble with my timeframes with my own work so im going to have to pull out of this... BUT there is a second choice

    https://itch.io/jam/dcjam2024
  2. i will be able to do this
  3. different premise depdenent by theme being a colonial british soldier (player) trying to escape a haunted forest of demons and monsters
  4. with some fx,  depdentn if music artisti is still willing if not then u can take the reigns of music.
  1. ]if its not ok and u wish to find someone else then that is perfectly fine

AH sorry i was busy sure that will absolutely help do you have a discord? if you still want to do it?

AH sorry mate i allready got someone for music

BUT if u can still do sound design then that be great :D

sweet, shall I send u a discord user so we can dm and discuss idea? Or idea theory as theme hasnt showed yet, but this could prob fit into alot of themes.

HI! u still available for this jam?

as the question said making a unique npc/object in question have an opacity or transparency on code/engine level, not by unique sprite colour, is that allowed and still be within 5 stars of the 1 bit jam rule?

NOTE PIXEL ART is mainly in some animations and characters... being only two chracters to make, i can do pixel art for most building and texture design.

i have an idea about a stealth platformer about escaping a big mansion involving a big mama bear, anyone interested?

it be prob funni

OF COURSE this game is still in early access, which is prob a good reason to hold back, keep itch.io the "testing" ground for ones game

why would steam not let you? they do allow porn games on there platform agyer all, they just cencore it for peopel that had there nudity thing turned on.

finally the "fun" stuff has been made, i can accurately experience of a job where i protect my virginity from scary robot ladies :D

WOW, as a game dev making a porn game of my own, i hope i can make a game as good as this, hope u do well weith this my guy

cheers mate, they should really add that somehere so peopel know...

DAMN that is a neat improvment to the 3d engine,