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(+1)

Project Pecunia with Controller, played 12min (2 days).

UI isn't optimal. Needs UI sounds, and focused mode from the buttons is insufficiently different from normal mode.
There's a bug where I couldn't put down or merge underwear (I could put them in storage though), I added a webm in the /agdg/-thread. Happened after I tried a lot of inventory movements to break your inventory system.
Boxes for dialog are too transparent, it's hard to see what is said at a glance.
Moving the cost with the stick is very hard (maybe only allow the arrow keys).
Hard to distinguish between selling and buying. Unclear what the stages of the haggling process are.
Movement of the customers is good, player character feels a little slow to me.

Looking forward to the future of your recettear-like.

Great feedback, thanks for playing. I'll be sure to work on all listed issues and more in due time.