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I was expecting this to be a 3D Reccetear-like, kind of disappointed that it'll be 2D, but it doesn't really affect the Gameplay all that much I guess.

That the Game doesn't pause or slow down or anything while haggling makes it very unattractive to do so, since you'll loose customers if you aren't fast enough. Makes Sense ofcourse, but maybe have the Prices be fixed and decided by you in the morning then? Customers seem to swarm in pretty rapidly, and not really look around for long, kind of like they decided what to buy before coming in already. The few that do seem to run around rather nonsensically, with some of them moving behind the Shelf in the Front instead of looking at Items.

With how it currently is, the Text for haggling and buying/selling seems pretty hard to read, but of course that is all Placeholders. I also don't know if you have any Logic in Place for what kind of Items Customers buy/sell based on whats displayed or whatever, but everyone seemed to want Pie and get rid of Godot.

Made it through 4 Days before getting Stuck on the counter and not being able to do anything anymore. I'm assuming its because a Customer tried to buy nothing or something like that, because I didn't have the Item in Stock, but there might be another Reason as to why I'm stuck in a State without Input Options. For what its worth, the only changed flag is IsStopped on true, the rest is default false/0. Game also continued as normal, with a Bunch of Customers lining up without anything to buy, running out of Time and leaving. 

I don't think there's much else to do yet. You can walk out the Shop into nothingness forever tho.

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> I was expecting this to be a 3D Reccetear-like

Funny you say that, there WILL be 3D, in one way or another, depending on how pure 2D works out. For now I'm going to follow a prerendered 2D look for the characters and enemies, probably for the environment tiles too. If I have too many troubles with making it look good(lighting in particular), I'll probably take the plunge and upgrade to Godot4 as well as transition to a 3D world. At which point I'll either go full 3D or still use sprites for the characters like Recettear. Of course, I need to actually make the game first and make sure it's fun before I do that.

>That the Game doesn't pause or slow down

Yeah, I'm going for a real-time version with several other gameplay mechanics that require moving about to keep a little pressure on. Of course the biggest issue is balancing it so it doesn't get crazy so quick. I'll probably have to invest a lot of time in the spawning mechanism for that to feel balanced though.

>don't know if you have any Logic in Place for what kind of Items Customers buy ... everyone seemed to want Pie and get rid of Godot.

heh. Though in seriousness, yeah that's on the menu of things to add. Though it should've been randomized for the purchases. I'll look into that because now that I think about it, my playtesting almost always sold pizzas first every time.

>Made it through 4 Days before getting Stuck ... its because a Customer tried to buy nothing

Thanks for the bug(reproduced it), forgot to test what would happen if there were no items available. Now I need to decide how to handle that, either breaking the combo or causing the shop to close early. Now if your customer DID have an item held, then it would be worse than I thought. Currently the player pausing is a super sketchy bool that is toggled via signal in several places, and has the potential of being swapped to the wrong bit. Though I haven't tested that thoroughly. 

>I don't think there's much else to do yet.

Thanks for playing and giving good feedback as usual, I'll try to add as much game as I can next DD.