I was expecting this to be a 3D Reccetear-like, kind of disappointed that it'll be 2D, but it doesn't really affect the Gameplay all that much I guess.
That the Game doesn't pause or slow down or anything while haggling makes it very unattractive to do so, since you'll loose customers if you aren't fast enough. Makes Sense ofcourse, but maybe have the Prices be fixed and decided by you in the morning then? Customers seem to swarm in pretty rapidly, and not really look around for long, kind of like they decided what to buy before coming in already. The few that do seem to run around rather nonsensically, with some of them moving behind the Shelf in the Front instead of looking at Items.
With how it currently is, the Text for haggling and buying/selling seems pretty hard to read, but of course that is all Placeholders. I also don't know if you have any Logic in Place for what kind of Items Customers buy/sell based on whats displayed or whatever, but everyone seemed to want Pie and get rid of Godot.
Made it through 4 Days before getting Stuck on the counter and not being able to do anything anymore. I'm assuming its because a Customer tried to buy nothing or something like that, because I didn't have the Item in Stock, but there might be another Reason as to why I'm stuck in a State without Input Options. For what its worth, the only changed flag is IsStopped on true, the rest is default false/0. Game also continued as normal, with a Bunch of Customers lining up without anything to buy, running out of Time and leaving.
I don't think there's much else to do yet. You can walk out the Shop into nothingness forever tho.