Great Intro. I just don't know why the Crow is so tiny or flying under the Grass. I like that I have to break myself free, I dislike the HUD and HUD-Font, the Rest of the Game has a weird kind of charm to its Artstyle, but the Font just seems poorly handdrawn in Paint.
You jitter when you walk against a Wall.
The Enemies being Purple/Black on Black background makes them very hard to see. Its nice that the Movement in Combat is now limited to an Arean and can't break anymore, but it might be a bit too 'harsh' on the Looks with the red Stripes, maybe something else could work a little bit better.
Interaction works, and its nice that you move in Place to place it correctly when you're roughly there, but I wouldn't have known what I was supposed to do without reading the Instructions. And I also knew from the Thread already. But with only the Instructions, I'd probably figure it out, seeing as the Symbol and Color is the same as for the Enemies. Would've probably tried LMB for a bit tho, why not context sensitive Actions but different Buttons? Nevermind, LMB works aswell, nice. Not so nice that I can't drop Stuff intermediately, or that it just Lerps in place tho. You have some nice simple Movement in the Intro, why not throw/place the Stuff into place properly, but just lazily lerp it?
What a cute Crow, wish it'd become my Partymember.
Stacking multiple giant Planks etc. feels weird. What if I stack them in the wrong Order?
I did not expect the Pearl to be a Safepoint, I was thinking it'd be some necessary Powerup. Also has no Feedback upon drinking or saving.
You have some nice Animal Sounds.