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Wow, what an unexpected game, it does differ a lot from the general jam vibe. Is nice to have those accessibility options and TW.
Liked the room environment, I didn't notice a graphic improvment between Low and High Graphics, but the Low Setting does a lot for the performance, that could be the only setting, or could be set as default. I have much feedback to give, some are suggestions, and others are more technical, I hope they'll be well received.
The chat messages were really natural, is believable and relatable. There are a couple of instances where the text shrunk so it would fit on the box, this should be the other way, adjusting the box size based on text amount, so it's legible. I know that might be a programming challenge for this time constraint.
The text displayed on the room objects were a nice detail, you could sense the progress the character makes and they evolution. Maybe the end isn't that impacful as it could, but the story overall is great. What I found later on the game was a lack on connection between stages. The concept is fine, a recurring nightmare, but it gets kinda repetitive. Variaety in level design is an option, powerups is another one. I would like to see that character progression- that we see while awake, having an impact in the spider stage. So the moth could also improve.
In regards of the spider gameplay, I think is really hard aiming to the right spot to defeat the spiders. Part has to be with the jump itself, doesn't feel right. But the spider collision is weird, we landed multiple times on the spiders' back, taking damage instead. It takes a long time to master the game, but even then, we still struggle a lot.
You did a great job bringing all this together, the game is inspiring.

Thank you so much for the highly detailed feedback!
Narrative-wise, I'll be sure to go back and revise the ending for more emotional impact. And we'll definitely try to make the text boxes scale properly + tailor the dreams to match the first person portion, yes.

Glad you were inspired by the game! Your comments are going to be super helpful in generating a list of fixes/design changes for future iterations :D