Directional attacks feel pretty clunky, most of the time clicking doesn't lead to an attack. It also didn't feel like the direction mattered, enemies didn't look like they were doing blocking. Blocking is also pretty useless with how fast your guy moves. But I like how fast everything feels
Viewing post in FPMV jam comments
>Directional attacks feel pretty clunky, most of the time clicking doesn't lead to an attack.
The arrow needs to appear before you click. Like it says on the main menu, I'd put finishing the combat on hold until I had a better enemy to test it with, but since it's such a dealbreaker for everyone, I guess I'll have to move it up on the list.
> It also didn't feel like the direction mattered, enemies didn't look like they were doing blocking.
Cuts and thrusts have different damage types, and some heavy attacks can be chained into others. The skeletons don't actively block, but your attacks will bounce off their halberds if you hit them.
>Blocking is also pretty useless with how fast your guy moves.
I know. I originally hadn't planned on having blocking at all, so that you'd have to parry attacks with attacks of your own, but that turned out to be impossible with the fast pace. Blocking might be more useful against enemies with shorter weapons, but dodging is meant to be the main method for avoiding damage.