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(+1)

UI and in game visuals look nice. Though consider adding numbers to the FOV slider, it may add unnecessary trial and error to get it right for the player if they customize from the main menu. Level design was basic but entertaining to clear. The red card location was dark so I couldn't tell there was a pit and walked off by mistake the first time. Gunplay felt decent, maybe a bit too easy to stunlock the enemies, though I imagine that's intended since they otherwise have a good aim. I particularly liked the market area since it had a fun knife stabbing combo to execute.

Thanks for playing!

Though consider adding numbers to the FOV slider, it may add unnecessary trial and error to get it right for the player if they customize from the main menu

It updates automatically if you do it in the pause menu, I think that would be more indicative than the angle number.

The red card location was dark so I couldn't tell there was a pit and walked off by mistake the first time.

This map in particular will probably remain dark as its gimmick, though none of the pickups are in their final positions

Gunplay felt decent, maybe a bit too easy to stunlock the enemies, though I imagine that's intended since they otherwise have a good aim.

Yeah that's more or less the idea. I do want to make them a bit less accurate but as they fire projectiles it's a little different to hitscan as the projectiles will just still physically hit you up close.

I particularly liked the market area since it had a fun knife stabbing combo to execute.

I love doing that too. The enemies will be made a little more aware in the future but for now it's really satisfying to catch them off guard.