Hello, I played your game through a couple times. I had fun!
Notes:
Feels weird to not have tile-based movement with this level of art.
Maybe I just need to get used to it, but it felt a little awkward when lining up to talk to NPCs or signs sometimes. But I can see it would make the monster chase very different.
BGM doesn't seem to loop?
Walking up and down doesn't loop properly. It goes left-right-idle before looping.
Very nice mimic. I thought you might get an item for beating it, but no such luck.
When I tried reloading my last save after beating the arch mage to try a different strategy, I loaded in apparently outside of the walkable area?
I can't move anywhere.
Okay tried it again while saving at a different save point and apparently it doesn't load the player properly if you reload after beating the game.
I tried starting a new game to see if it happened with other save points and I seem to still have all the gear I picked up on my first playthrough. *edit* looking at a streamer, I'm also pretty sure I didn't get the other classes' starting equipment.
Only equipment, not consumable items. I didn't think to check what happens when you fill up your entire inventory with all the duplicate items, but that might be a problem.
You have to press back twice to get back to being able to select your move when you try to use a move that you don't have enough SP for - Doesn't seem intentional, and I thought I'd broken the game for a moment.
But, overall this seems like a very nice framework to build a game around. It's simple, but it's cohesive, and everything works aside from the save game breaking when you beat the archmage. I look forward to seeing what's next.
Combat could stand to be a little juicier, maybe. Visual attack effects would definitely add a lot.