Thanks for all the feedbck! it helps me lot to improve my game.
-i was initially going for a higher qualty and size for the assets but it was above my current skill of pixel art. i agree the movement feels a bit weird but i am working on improving it and make it feel better
-i saw that AFTER i uploaded. it's just checkbox so i fixed it alredy
-will look into the animations, it's one of the things i made quickly to get it done for Demo day
-thanks! i already have the code for giving items after defeating an enemy, but it was giving me some troubles when you had a full inventory so i left it out for the demo
-i found the save breaking bug just after uploading the game, i am currently looking how to fix it
-weird. your equipment should be cleaned when you start a new game, it could be related to the archmage bug. my save system is not working properly
-visual effects and feedback when attack or taking damage are in my to-do list. i hope i can get them done for the next demo day.
Thanks again for trying it out! means a lot to me hearing you enjoyed the game!
I ran through the game again quickly* to see if the gear stayed if I didn't mess up the save by trying to load after beating the arch mage, but not only does it happen when I select new game without loading my old save, I also got the bug where the camera is focused outside of the map. But apparently that bug can be gotten out of simply by opening and closing the menu.
Regarding the animations, I think what happened is that you're using the idle sprite as one of the two frames of walking sideways, and that logic got carried over to walking up and down as well.
Also disregard my comment about "starting gear"; I'd missed the dagger myself and didn't see the streamer pick it up, so I assumed he'd started with it as a spellsword.
*shield+turtle+slam kinda OP
i was not able to watch the streams sadly. can you tell me which one was playing it?
also the turling+slam combo is a bug the damage calculation is doing something weird there and the damage goes bonkers. i tone it down a bit with a half assed fix for the demo (it was doing like 120-130 damage to the boss before) but didn't really fix the issue