I'm basing this mostly on my experience from playing the DD48 version. This DD I only played the test levels.
Normal Content:
- Very cute game, primarily carried by the characters and character animations.
- The puzzles are decent, but are clearly held back by the requirement to have (extremely nice) animations for the fairies. I imagine the game would do very well on Steam, as well as with streamers, given enough marketing. Did you try to get featured as a Godot game? Being in one of their blogposts or showcases would help a lot with marketing.
- Do you already have an idea how many mechanics, levels, and fairies you want to add? I assume that creating new fairies takes a lot of time, and it's probably not worth creating too many extra levels for the extra revenue that it would generate. Your main draw will be the cute animations and aesthetic, not hardcore puzzle solving. So be careful not to fall into the scope creep trap.
- That said, I would include some more difficult (optional) puzzles early on. The first time playing I remember thinking "Huh, this game is pretty easy." If that happens during the Steam refund window, it would be a problem of course.
Extra Levels:
The extra levels just unlocked after being the first level. Fortunately, since I have no idea how to actually die there. I played through them and put down my short thoughts.
- 0: Performance test I guess. Worked fine.
- 1: I see you increased planet background size, didn't mind/notice the background going forward. Good tutorial for witch fairies.
- 2: Good puzzle.
- 3: Neat, took me a while to finish, but really straightforward. The fact that you couldn't evade the blue jump arrows due to the frogs when coming from above feels odd though. Feels like that's the first time that the frog hitbox is relevant.
- 4: Neat.
- 5: Finicky to get right since you need to let the frog target main fairy then move her out of the way, swap to magic fairy and let her dismiss her illusion. It is rapidly clear what the solution is, but actually implementing it took time.
- 6: Again, seems like you're moving away from time insensitive puzzles. Which is fine, because some of the puzzle that require quick switching are very fun.
- 7: Decent tutorial.
- 8: Good puzzle, feels like the first time I have to double poke a toad.
- 9: Very fun puzzle. Again, time sensitive, but I feel that there's no reason to restrict yourself with that.
- (what's the point of the long dotted line if you're just going to move the indicator straight to the flag?)
- 10: Very straightforward puzzle, required no thinking.
- Spade: Fun puzzle, but the fact that the fairy slept at the start didn't matter right?
The new idle animations are amazing btw.