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Great animations and art style.

minor UI things I can't help but point out:

  • on your confirmations you have 'yes' on the left and the 'no' option on the right. Generally people expect the 'yes' option in UI to be on the right when confirming a choice.
  • My first instinct is that a mouse click should advance dialogue.

I think instead of a tutorial that threw all of the mechanics at me at once (way too much to process) I would have rather learned by play through the game and just having mechanics introduced one at a time in levels.

The platforming feels crisp and satisfying!

Thanks for playing

on your confirmations you have 'yes' on the left and the 'no' option on the right. Generally people expect the 'yes' option in UI to be on the right when confirming a choice.

I'm looking at confirmation windows on e.g. windows operating system and it's always left to right with yes/no/cancel.

My first instinct is that a mouse click should advance dialogue.

yes, you are not the first person who mentioned that. I will need to add that.

I would have rather learned by play through the game and just having mechanics introduced one at a time in levels.

What do you mean? One run introducing jumping, another introducing ledge climbing and so on? Basically what the tutorial is, but stretch over dungeon runs?

The tutorial introduces mechanics one at the time. It's just there is a lot of them, which makes the tutorial quite long for new players.

The platforming feels crisp and satisfying!

I am happy you think that. Thanks for all the feedback.

I'm looking at confirmation windows on e.g. windows operating system and it's always left to right with yes/no/cancel.

Huh you're right. Maybe I'm thinking about how the average webpage does it. One thing windows does is it highlights the "yes" option but at this point I'm just picking at unimportant UI stuff so ignore me.

What do you mean? One run introducing jumping, another introducing ledge climbing and so on? Basically what the tutorial is, but stretch over dungeon runs?

Yes, I don't play video games really anymore (just program them) so I get overwhelmed easily. Just my opinion, there's a good chance someone who's a regular gamer won't feel the same.

I see. This game is probably for non casual players, but you are not the only one who got overwhelmed by all the mechanics. Your feedback is still useful to me.