Thanks for playing
on your confirmations you have 'yes' on the left and the 'no' option on the right. Generally people expect the 'yes' option in UI to be on the right when confirming a choice.
I'm looking at confirmation windows on e.g. windows operating system and it's always left to right with yes/no/cancel.
My first instinct is that a mouse click should advance dialogue.
yes, you are not the first person who mentioned that. I will need to add that.
I would have rather learned by play through the game and just having mechanics introduced one at a time in levels.
What do you mean? One run introducing jumping, another introducing ledge climbing and so on? Basically what the tutorial is, but stretch over dungeon runs?
The tutorial introduces mechanics one at the time. It's just there is a lot of them, which makes the tutorial quite long for new players.
The platforming feels crisp and satisfying!
I am happy you think that. Thanks for all the feedback.