I completed the mission and wrote some miscellaneous thoughts down while playing - feel free to take them or leave them
- Shooting feels really good in the game, I like the weapon variety and just how the guns feel
- In the apartment building with garbage bags blocking stairs going up, I accidentally found the stairs going down and didn't realize they were there, this is either a secret or needs to be more prominent
- Keybinds for 1, 2 weapon switching works, but once you pick up a third weapon you have to use scrollwheel
- Falling in a pit and dying/restarting didn't feel great, was just trying to explore and there was no indication of danger
- Pickups need to be more visually prominent with vfx, it's really hard to see what you can pickup. Also this made me unsure if I just missed one of the keycards or hadn't found the area for it yet. Turned out I just missed it, I was looking for the blue card for a long time but I'd been to that area several times already
- Since this is a movement shooter, it would be really fun if there were more projectiles to dodge instead of hitscan
Overall it was really well polished though, it felt like playing a better-feeling Time Splitters game, which I love