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(+1)

>This was just the last level (slimes) or it's still your overall impression? 

It's fine if it's limited to a few levels. Just don't make it the bread and butter of the game.

Also, I just realized that there's no difference between getting hit and using a bomb, except for the (not so useful with the low density and long I-frames) bullet clearing. They both cost the same amount of health and give you the same I-frames.

I just realized that there's no difference between getting hit and using a bomb, except for the (not so useful with the low density and long I-frames) bullet clearing. They both cost the same amount of health and give you the same I-frames.

This was intentional. If you know you are about to get hit you better bomb to have a bullet clear and some free kills. I could add this philosophy to the tutorial, but I dunno about that. Moreover, at later stages I plan to have some enemies/bullets deal more than 1hp, so you better learn to bomb

Sorry for the late reply, I hope to play an update of your demo soon.