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Thanks for playing again dud.

In 16:10, the game fills the screen vertically, leading to the sides being cut off.

I'll see what I can do about it, I've must have missed something in unity settings.

Still doesn't let you start the game with Z.

SHI- u right. I did the option but not the main menu -__-''


Cartoony slimes with smiley faces and buds on their heads aren't the first thing I'd imagine as enemies when I hear "RoboTemplar."

I hear you, but even if templars are best known for the crusades my intent was never a robocrusade vs space muslims. I'm going for something similar to ninja gaiden games aka ninjas are cool, so our hero is a ninja. Templars are cool, and protect the human race.


Still not a huge fan of the "winding paths with enemy spawners at the end" style of level design.

This was just the last level (slimes) or it's still your overall impression? 


Never felt the need to use bombs since the enemy/bullet density never got high enough that it was worth it.
You can just fly past all the enemies and the health pickups are common enough that getting hit once or twice doesn't matter.

Eh what I can tell you... I agree the game is super easy now but most players align with this difficulty. It's up to me to ramp up the difficulty little by little and train the player. It's also my duty to learn what is a good level for my game. I'm still exploring here!

I really think you need a boss fight before the mechanics can be judged properly.

Exactly.  We'll see next demo.


Granade --> Grenade

Thanks   -______-''

(+1)

>This was just the last level (slimes) or it's still your overall impression? 

It's fine if it's limited to a few levels. Just don't make it the bread and butter of the game.

Also, I just realized that there's no difference between getting hit and using a bomb, except for the (not so useful with the low density and long I-frames) bullet clearing. They both cost the same amount of health and give you the same I-frames.

I just realized that there's no difference between getting hit and using a bomb, except for the (not so useful with the low density and long I-frames) bullet clearing. They both cost the same amount of health and give you the same I-frames.

This was intentional. If you know you are about to get hit you better bomb to have a bullet clear and some free kills. I could add this philosophy to the tutorial, but I dunno about that. Moreover, at later stages I plan to have some enemies/bullets deal more than 1hp, so you better learn to bomb

Sorry for the late reply, I hope to play an update of your demo soon.