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Very cool. I really like the enemy design: “Buffering” in particular gave me a nice chuckle.

Had a lot of fun using that data spike. I agree with the sentiment that I kept feeling like I needed a flashlight.

Thanks for playing!

Very cool. I really like the enemy design: “Buffering” in particular gave me a nice chuckle.

Heh, yeah I had that as my profile pic on twitter for years.

Had a lot of fun using that data spike.

That's excellent. I wanted the melee weapon to be fun to use instead of a last resort like the knife from RTCW. Your momentum also gives a slight damage boost which is enough to one-shot the regular goon enemies if they're not alert yet.

I agree with the sentiment that I kept feeling like I needed a flashlight.

I'm not sure about a flashlight as I don't really want to add actual shadows to the renderer. But I might instead add some small-radius flares, and there will definitely be dynamic lights for muzzle flashes and so on. That said, this is supposed to just be one of the darker levels in the first place, and it will be getting refinements as I add more light source statics.