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Your Characters hitbox shouldn't be quite as tall I think, so you can walk in front of the Walls a bit. Also some sliding along Edges could be nice, so you don't have to align so perfectly.

Your Character is cute, but a clearer Edge between Wall and Floor might be useful, in case you decide to have more Variation in Floor/Wall Types, so it doesn't merge into each other. Not an Issue right now, but maybe something to keep in Mind. 

Apart from that, theres nothing really there yet, but it seems to be Bugfree. 

Can you explain what you mean by "sliding along edges"? Like you get stuck on walls when you touch them? I coded it so that if you're holding, say, UP and RIGHT against a RIGHT wall, you should continue moving up

If only a tiny Corner of me is stuck on a Wall and I press forward, I should slide down the Wall a bit to align myself with the empty Tile I'm trying to move it. If it helps to visualize it better, the Corners of the Wall collision should have a bit of a Curve basically. Or the Character should have a Circular base footprint for the Collision, that should achieve the same Effect. The Way it is right now, with Boxes for both, means when I'm a pixel off or two, I can't enter a Pathway and have to manually move down.

Oh ok I understand. Thanks for the feedback!