Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The blocker thing would also just be a shadow caster, then the car shadow would be covered by it.

is that the only way to do it? Using another example


the shadow from the track at the top would only cast onto the track below. If the sun came from the south it would not cast the other way. 

If it’s impossible to simulate just let me know and I’ll zip it!

Why would the shadow not cast "north" if the sun was in the "south"? 

The track that is above would be a shadow caster with a higher shadow depth than the track below it.  The sun would also have a depth, but light depth, which would be higher than the top (or equal since it uses >=).

Sun is light depth 1.0

Top track is shadow depth 0.9

Bottom track is shadow depth 0.8

The shadow would then cast correctly.  The only thing you can't really do is have it cast as if the track below has any slope to it since there is no 3D model to work with, i.e., it has a constant shadow depth in a plane.

The top track would be on a different layer than the bottom track, and cars would be on layers right above each.  At the right places on the track those cars would switch layers as well.  They should switch their shadow depth to match the part of track they are on.