ahoy. i played it for about 30mins without any major bugs. here are my thoughts:
>Main menu is excellent. the interactability is great.
>Settings option in main menu doesn't work?
>ESC to open ingame menu works, but can't ESC to close it
>Tons of small details everywhere, adds a nice touch of life to the game. it's *immersive*
>Some button prompts are mirrored?
>No button prompt on rope, but there's one on almost everything else?
>Animations are solid
>Music/sound is great
>Camera. The camera is awful. This is especially noticeable when entering a new room. Put yourself in the shoes of a new and inexperienced player. He climbs the rope and enters the first castle room ever. The character plays the falling animation, and it takes the player 3-4 seconds before he can even have a small look around. This would make a poor thief- if anything a thief should be able to look first, jump in later! The player should know the layout first, before anything else happens. While that might not be good for gameplay purposes, I should be able to clearly look at my surroundings at the earliest possible moment. The fact the camera is angled as-is also adds unnecessary wasted time to this. It leads to a feeling that I'm wasting a lot of time to accomplish something that should be simple in t his genre of games. I think the best solution would simply be putting the camera at eye level of the character, while still being behind it. Perhaps right click could then take control of the camera to allow us to quickly look around. This problem becomes really obvious when entering the small dining room with the guard. By the time i even realize a guard might be there, it's too late!
>Controls are sometimes a bit confusing, but that's probably on me. Since you already have so much interactability, i'd say increase it and allow the player to get even more familiar with the controls before a mission. The first donut is a good example, more of this!
>Chest in the first castle room sometimes just doesn't want to talk to me?
>No "Are you sure" check on quitting/exiting to main menu. That coupled with the interactability of the main (out of game) menu will surely lead to someone messing around with the coins and accidentally press Quit Game
Silly bug
this is what happens if you dont try and sneak past sleepy boy - he sleepwalks at you!
As it is the world is great, the sound is great, the animations are great, but my window into seeing and experiencing the world is trying to get me not to experience it! As soon as the camera is changed, it will feel worlds better to play.
keep up the good work, and i hope to see you next DD!