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Hey thanks so much for your honest feedback. Yes the content in the map is very minimal at this point, I was focusing on the combat in this version. I have a tutorial on the top of my list. I had this mindset that a game does not have to use tutorials but it really is necessary to get players going and not frustrate them with such a niche game. I will look into the ration issue you had, seems like a bug on restarting the game. Great Idea with the inverted colors to signal what is clickable.

In combat you are able to choose the character, if he's not exhausted. Meaning you can choose to act with the Beastmaster or the Fox ( it's not a wolf) in each turn until all your creatures are exhausted. I will put all this info and more in popup windows in a tutorial mode.

I work alone on this game and it's getting harder to see the things that are annoying or make no sense, I'm really grateful for this Jam and the AGDG community as I always get great feedback from you all. Thanks again for your time !