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The Graphics are nice, but theres nothing at that Path yet. Content seems to just be walking and fighting the same Goblin Group at the Moment. Once dead and restarting, you don't seem to get your Spellbook or initial Rations back,  and you almost immediately starve to Death. Or at least I did. It shows me having 5 Rations tho, but I still starve when moving once, which is a Shame, because I suspect theres more out there somewhere. Had to restart the entire Game to fix it, managed to get to the Shop, but without Money, couldn't do anything there. You need Sound, and maybe some inverted Colors when clicking on something and/or hovering over something interactable, the UI and being able to interact with the Stuff in the Shop is nice, but you don't really have any Feedback on what you can/can't do and/or are doing. Maybe a small Window somewhere that shortly describes the Action you're about to take on hovering, like "poke the Spider?" when hovering over it etc.

Combat is rough, Enemies just beeline to you and attack, ignoring your Wolf, and with the turns set up as they are, the Wolf becomes majorly useless for pretty much anything. Also I wasn't really sure when I was able to control the Beastmaster, and when the Wolf. Or whats up with a Quickcasting Phase in the beginning. Overall the Combat is a bit confusing, it took a while to figure out some Things. The Game itself could be pretty charming tho, and the Art is simple but great.

(+1)

Hey thanks so much for your honest feedback. Yes the content in the map is very minimal at this point, I was focusing on the combat in this version. I have a tutorial on the top of my list. I had this mindset that a game does not have to use tutorials but it really is necessary to get players going and not frustrate them with such a niche game. I will look into the ration issue you had, seems like a bug on restarting the game. Great Idea with the inverted colors to signal what is clickable.

In combat you are able to choose the character, if he's not exhausted. Meaning you can choose to act with the Beastmaster or the Fox ( it's not a wolf) in each turn until all your creatures are exhausted. I will put all this info and more in popup windows in a tutorial mode.

I work alone on this game and it's getting harder to see the things that are annoying or make no sense, I'm really grateful for this Jam and the AGDG community as I always get great feedback from you all. Thanks again for your time !