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I think the gameplay concept is unique and interesting. The tutorial was a little rough, I don't like reading too much and the tutorial was just too much text and attention that was required of me, I guess it's just me, I can't play complex, text laden games. I think just a little try and error would work to get the player going as the gameplay is straight forward, press in the direction and you get a instant result which would teach the player quickly what works.

(1 edit)

I agree about the tutorial format; it was made when I thought of making it more of an RPG game. It does not fit the direction I'm going in now. Thanks for playing and leaving a comment.