Fun concept, needs better execution and streamlining.
Your tutorial fall into what I can call "the goblin resort syndrome", too dense, too much dialogue and beyond that the greatest sin: it doesn't really prepare you for the real deal.
I'm surprised since while streaming you seemed a pure gameplay guy.
Also a a bug I noticed, when fairy tells you to go to floor zero in the objective recap says "descend to floor 10". Both times.
The real dungeon is fun, the gameplay is fast but very hard because the tutorial doesn't teach you many side mechanics (like how important grinding really is). The impression is to be thrown in a midgame dungeon since you need to juggle too many things at once.
My tip is to let the player enjoy some easy short climbs introducing a new mechanic per dungeon: Look, now we need to eat to survive; now we need lantern fuel; at floor 5 of this dungeon there is a powerful monster, so grind to lv3 before facing him if you dont wanna die. etc etc keep it short, keep it simple. Especially because the gameplay is very fast (and a near perfect concept for mobile). We all enjoy funny dialogue, but after a certain point I started skipping like you did for gobbo (again the dreaded goblin resort syndrome).
GL, see you next stream.