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(+1)

Fun concept, needs better execution and streamlining.

Your tutorial fall into what I can call "the goblin resort syndrome", too dense, too much dialogue and beyond that the greatest sin: it doesn't really prepare you for the real deal.

I'm surprised since while streaming you seemed a pure gameplay guy.

Also a a bug I noticed, when fairy tells you to go to floor zero in the objective recap says "descend to floor 10". Both times.

The real dungeon is fun, the gameplay is fast but very hard because the tutorial doesn't teach you many side mechanics (like how important grinding really is). The impression is to be thrown in a midgame dungeon since you need to juggle too many things at once.

My tip is to let the player enjoy some easy short climbs introducing a new mechanic per dungeon: Look, now we need to eat to survive; now we need lantern fuel; at floor 5 of this dungeon there is a powerful monster, so grind to lv3 before facing him if you dont wanna die. etc etc keep it short, keep it simple. Especially because the gameplay is very fast (and a near perfect concept for mobile). We all enjoy funny dialogue, but after a certain point I started skipping like you did for gobbo (again the dreaded goblin resort syndrome).

GL, see you next stream.

(+1)

Thanks for the review. I totally agree with you on the bad points. I got caught between 2 directions and I'll redirect myself to a condensed and minimalist way (or try to).

Tutorial is a bit of a mess, used old code that I fixed quickly and there's dialogs from when I thought of going more in the dense RPG way. I learn this DD that it was a mistake to release a product like this, but at the same time it was necessary. Painful useful paradox.

I thought of doing different dungeons at some point and decided to come back to an arcade way of "either try or die". I might get back to it if there's no way I can incite players to learn by playing (I'd like to achieve what Spelunky does).

As for the "pure gameplay guy"; well yes, why am I making games instead of playing them!

Looking forward your progresses, see ya!