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Thanks for the review. I totally agree with you on the bad points. I got caught between 2 directions and I'll redirect myself to a condensed and minimalist way (or try to).

Tutorial is a bit of a mess, used old code that I fixed quickly and there's dialogs from when I thought of going more in the dense RPG way. I learn this DD that it was a mistake to release a product like this, but at the same time it was necessary. Painful useful paradox.

I thought of doing different dungeons at some point and decided to come back to an arcade way of "either try or die". I might get back to it if there's no way I can incite players to learn by playing (I'd like to achieve what Spelunky does).

As for the "pure gameplay guy"; well yes, why am I making games instead of playing them!

Looking forward your progresses, see ya!