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(1 edit) (+1)

Combat, shops, crew managment look pretty advanced and seem to work well, but the game feels confusing and unresponsive. The biggest problem is some things feel unresponsive or there's little info.

  • "Shift for more info" should be on by default, instead of pressing key.
  • Lack of indication where the weapon on auto-attack is aiming.
  • When weapons hits, it feels like nothing is happening. There's no punch. I see the laser but did it do anything? Only when I look at health bar do I see that yes, it did something. Explosion, damage number or something would make it more clear that weapons actually have effect.
  • No indication whether enemy system is destroyed or damaged.
  • I think some icons are not clear what they represent.
    • Teleporter power - lightning bolt doesn't fit here at all
    • Teleporter button - I thought it's some sort of biological blob icon at first.
  •  Inconsistency in icons. Icon for a particular thing should be the same no matter where it is. For example: oxygen is bubbles in power menu, but O2 in ship room and oxygen % display.
  • Unused energy bars are too small. It's hard to estimate how much there is with a quick glance.
  • When adding or taking away power you have aim at upgraded power slots. This should work even when clicking on unupgraded slots.

>Lack of indication where the weapon on auto-attack is aiming.
the auto weapons just fire randomly until you target them
>damage number or something
I'll experiment with it
Thanks for playing.