Combat, shops, crew managment look pretty advanced and seem to work well, but the game feels confusing and unresponsive. The biggest problem is some things feel unresponsive or there's little info.
- "Shift for more info" should be on by default, instead of pressing key.
- Lack of indication where the weapon on auto-attack is aiming.
- When weapons hits, it feels like nothing is happening. There's no punch. I see the laser but did it do anything? Only when I look at health bar do I see that yes, it did something. Explosion, damage number or something would make it more clear that weapons actually have effect.
- No indication whether enemy system is destroyed or damaged.
- I think some icons are not clear what they represent.
- Teleporter power - lightning bolt doesn't fit here at all
- Teleporter button - I thought it's some sort of biological blob icon at first.
- Inconsistency in icons. Icon for a particular thing should be the same no matter where it is. For example: oxygen is bubbles in power menu, but O2 in ship room and oxygen % display.
- Unused energy bars are too small. It's hard to estimate how much there is with a quick glance.
- When adding or taking away power you have aim at upgraded power slots. This should work even when clicking on unupgraded slots.