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(+2)

Seems interesting so far. There isn't really much to talk about yet since it's in its early stages, but I can't wait to see where this game goes. 

One thing, though, is that I got some equipment from the Gacha, but I couldn't equip it to my characters. I don't know if it's just not done yet or it's limited to certain characters or what. If it's limited, there should be something that says who can equip things. Also, if I don't have a piece of equipment, there should be something to send me directly to craft it. There should be generally a lot more things to send directly, like from equip to craft, from craft to which quests can give the items needed, etc. It would just make things easier and help people know what they need and how to get it.

From what I've seen, it's just the Gacha, some quests, and a single raid. I don't know if I missed anything like Services or anything unlockable, but from what I've seen it looks like it has potential.

I'm also just curious about what exactly was made by you? Did you make all the assets or just models or what? The artstyle, while it could use some polish, is pretty nice and the tavern (I assume that's what it is) has a nice homey feel to it.

I also just think there should be more interactivity with characters. Right now they just are there for attacking and just sit in one spot in the tavern. They should be able to move around a bit and be clicked on to have some lines of dialogue or even full-on events with them so they feel more alive.

If I missed anything, please tell me so I can experience it. I would be happy to leave more advice.

(+1)

Thank you very much for your review,, your feedback is greatly appreciated.

I'll check what you say about the equipment.-

There are no tutorials yet, but they are on the development map.-

At these stages I'm trying to make it at least intuitive, regarding what is done for me; the character models are made in a modular way, thanks to a 3d modeler who is the person I bought the models from, but the visual construction is done by me, in case you ask the models are taken from the 3DCG (3D CUSTOM GIRL) game. All the other 3D are bundles that I bought from the asset store, it would be a dream if all that is replaced by original design, right? but for now they serve me a lot.

Regarding the content, yes... there is still a long way to go, but more content and interactions with the characters are planned, even the story mode, where I already have a large part of the lore finished. In addition to including new enemies and new characters.

It sounds easy to say the things that are to come, but it is a long and hard job for one person I think, but I love what I do and I am very motivated to finish this project.

Hmm, I've been concocting a possible AI inclusion for the characters as they move around the guild, but I think my point and artistic inspiration comes from mobile gacha games; A dynamic menu but not that extreme either.

Thank you very much for your review!

(+2)

I know how hard game development is (I'm learning it now) so I appreciate the passion and hard work you're putting into the project. For the characters in the guild, if you didn't want them to move around you could just have them say some lines of dialogue when you click them to build more personality for them. I still think them moving would be cool, but just dialogue would be a nice addition to the characters while still keeping your mobile game feel.