Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Never played this before, so a lot of this will be stuff you've already heard. Hope some of it is useful at least. Initial impressions below:

- Gamefeel is great. You definitely understand how to juice up your shooting.

- Game's audio is quite low to start, but that's probably better than it immediately blasting your ears.

- When killing the little green dudes, I was spooked by the runes that fly towards you. Would be nice if they were somehow more distinct so people didn't mistake them for enemies.

- Render scale is a weird setting to include in a pixel-art game. Not sure if it's for performance or what.

- Art is great so far. I like the smaller sprite sizes. Not sure about the rixels on the runes etc. but I think only devs get annoyed at those. HUD is a bit of a weak spot for me. Could also use a 'dash' animation.

- Destructible environment is great. I love how you can dig with the shield gun, or blow holes in the wall with the rocket launcher.

- Mowing down enemies is extremely satisfying and surprisingly performant. Well done on the optimization front so far.

- It's hard to tell how much ammo I'm about to use when I reload at a glance.

- Really like the progression so far, being able to move freely around a map and then choose the next map to travel to. It's a massive improvement from vampire survivors, as there's significantly more player agency.

- Is there any reason *not* to level up immediately once you've gotten enough points? If there isn't, you should just auto-level the player. - After seeing the "rune interest rate" power, I can somewhat understand this, but I'm still not sure if it wouldn't just be better to auto-level.

- Music is pretty good, although it doesn't play very often.

Overall: The GAME is GOOD. I think this has a very large market, and even with this early version it's very addictive and enjoyable. Keep on it.

(+1)

Thank you for playing and for the feedback!

Its a bit of a pet peeve of mine... So many games have ear bleedingly loud volume when you start it so I intentionally made the default pretty low.

I made the runes have pretty dull colors so they'd be really distinct from enemies because there can potentially be so many of them on the ground. But yeah I know most games have really colorful gems and stuff, I might need to rethink it.

Render scale was mostly there to test stuff, will probably remove it in the future.

I could fix the rixels on things like the runes, but I'm not sure if it'd be worth the effort. If it really annoys you you can set the resolution ingame to 960x540 to have it pixel perfect (or press Auto on the render scale at your monitor nat. res.), should still look alright on 1080p and 4k. Only some text will look a bit off but I haven't decided yet how I want to handle it. Yeah I'm not the best at making UI, but will try to improve it.

Dash animation, yes!

"It's hard to tell how much ammo I'm about to use when I reload at a glance." Good point.

"Is there any reason *not* to level up immediately once you've gotten enough points?" For now, there's that skill yeah and then there are shops where you can spend runes too. But I'd like to have more ways of spending it.

The music should play as long as there are enemies around, maybe it shouldn't stop after killing them. Or play something else. But, some people have had a bug where it stopped playing entirely. Maybe you got it too.