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Some initial thoughts:

- Main menu is a bit confusing. Should have options as well.

- When adding turrets to a ship, it zooms the camera to their position, but makes it difficult to know where on the ship it's being placed. I like the top-down view better, but to get back to it you have to click back and then edit turrets again.

- The depth of field is really ugly in my opinion, but I get why it's there. An option to disable it would be nice. The screen dirt, bloom, sharpening and grain are also very overpowering at the moment. I get what you're going for - like a diegetic "camera" - but with post processing subtlety is really the key.

- I don't really like the camera controls. There needs to be a simple orbit button, or the ability to rotate the camera - unless I'm missing it. 

- I like the ship customization - the different turrets and abilities, being able to buy more stuff and upgrade it, etc. For me, that's a large part of the fun of this type of game, and this is a great start. Custom ship name is a nice touch too.

- The combat is pretty interesting, and the gamefeel is pretty good with the camera shake, visuals, and audio.

- I didn't try much of 'Outlaw Frontiers' but it seems like a cool idea. With that and the story mode there will certainly be no shortage of content, which is good.

Overall: Clean up the graphics a bit, make the camera less janky, and you'll have a pretty good game.

Thanks for playing and I'm glad you enjoyed it! Some things you mentioned are still being worked on (for example menu options) but still I appreciate your feedback.

- turrets placement view: I also think the top-down overview is useful and I will try to implement a view switching functionality for that

- post processing: I understand different players will have varying opinions on it, there is a toggle to switch it off in the pause menu. the menu itself is still quite early wip

- camera controls: there is lock on (TGT) and panning control (PLN) for the camera, did you have an issue with the gameplay controls?