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(+1)

Some feedback:
I think the player goes too fast, but what i dislike the most is that it doesn't keep its momentum when jumping
I'd rather use arrow keys (right hand) for movement and space for jump, would have make it easier for me
the magic mole is unpredictible and makes it hard to jump on it

the 2nd level design might be too hard for a 2nd level ^^
+1 for godot ;p

Thank you for the feedback! You all have a good point with the player speed and feeling. The arrow keys are a good tip, I can easily put them in next time :) (And I am very happy with Godot at the moment, just great to use in my opinion)