Fun game with good graphics! Movement was too fast for me. But anyway game is good.
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Magic Mole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #25 | 3.242 | 3.400 |
Theme Implementation | #30 | 3.242 | 3.400 |
Overall | #43 | 2.622 | 2.750 |
Gameplay | #44 | 2.288 | 2.400 |
Audio | #45 | 2.479 | 2.600 |
Fun Factor | #47 | 2.288 | 2.400 |
Special Object Implementation | #61 | 2.193 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You have a magic shovel to dig out Magic Mole. Together with him, you solve 9 levels!
Comments
Cool art and fun music. The controls were way too slippery for me though. Made it very difficult for some of the tight jumps. Overall pretty good game though!
player too fast i think. audio and visual good. idea is intresting! good luck in other projects and jams.
(3 level is very hard for me)
Some feedback:
I think the player goes too fast, but what i dislike the most is that it doesn't keep its momentum when jumping
I'd rather use arrow keys (right hand) for movement and space for jump, would have make it easier for me
the magic mole is unpredictible and makes it hard to jump on it
the 2nd level design might be too hard for a 2nd level ^^
+1 for godot ;p
The way the Magic Mole works is really clever! I like the music. I wish there was different music for each level, but I understand that that's hard for a 2 day game jam. Anyway, I like it!
You are a novice developer, am I right?) Praise for the released game. Here, of course, there is still a lot where you can do better, whether it's the physics of movement, or jumps. Or let's say an adaptive layout of the interface (when I expanded it to full screen, my buttons were beyond the bottom of the screen). The mole idea is really interesting. Good luck)
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