Quite addicitive ^^ but the color palette hurt my eyes on a long run. Also the gray enemies are barely visible
The music is ok but the dig sound is awfull.
A lot of potential, would love to get my hands on a more polished version
Pretty hard, but i like the evade and get your boosts gameplay. here some feedbacks
* Make the character in different colors so it can detach from the bg
* Make some invulnerability frames after getting hit (on wave 2 if you get caught in the big eye attack, it's mandatory death)
* Delay the small eye attack after spawning so the player has time to evade it
* Update the level design so i can go up on the left side of the arena, going bottom left gets you stuck
J'adore le 2D/3D, ambiance graphique et musicale super sympa. qq retours
* Je peux facilement demander aux zombies d'attaquer une cible pour lesquels je ne suis pas dans sa zone de detection. C'est une sorte de triche, j'ai fini le jeu a 20 coeurs ^^
* J'aurai aime un feedback graphique et sonore quand je me fais touché
* Quand la horde a +de 40 zomb, c'est compliqué d'avancer ^^
I have the same feeling as @EnotoButerbrodo (see his comment), i would add another feedback, you could reduce the spike collider to make it easier for the player
Some feedback:
I think the player goes too fast, but what i dislike the most is that it doesn't keep its momentum when jumping
I'd rather use arrow keys (right hand) for movement and space for jump, would have make it easier for me
the magic mole is unpredictible and makes it hard to jump on it
the 2nd level design might be too hard for a 2nd level ^^
+1 for godot ;p