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(1 edit) (+1)
  • I don't know if the graphics options do anything (or if the game even needs graphics options), but they should be separated instead of just having one Low/Medium/High/Ultra setting.
  • Right clicking should go back in menus.
  • Is there any reason you'd ever want to put an eye inside your arm? I feel like parts should be grouped by what body part they go in instead of function.
  • I don't like the collapsing body part list. It's unwieldy and I don't think you need to save space that badly.
  • The bloom looks like ass.
  • Increase the minimum attenuation radius for player sound effects like footsteps so that they don't get way louder when zooming in.
  • It took me 10 minutes to figure out how to get rockets working, and another couple for the guns. What's a gun printer supposed to be, why does it go in your abdomen, and why do you need two of them for it to work?
  • Wiring is not intuitive. I pressed Tab to go into wire mode, but couldn't click anything and you don't get any wires until you click the unlock all button. You should be able to click the white circles to place a wire. I'm not sure what the point of wiring is even supposed to be. What's there to stop you from filling up the entire grid with wires, other than the miniscule cost?
  • If you enter and leave wire mode, and then switch to another body part, the parts there will stay hidden until you enter and leave wire mode again.
  • Why do I have to drop my rocket pods to switch to melee? What are they supposed to be for other than getting some effortless kills at the start of a round?
  • Why can't you pick dropped weapons back up?
  • Small items like dropped weapons shouldn't collide with characters.
  • You can't dodge backwards, even diagonally, in TPS mode.
  • Keep the camera centered in TPS mode. Off-center cameras are garbage.
  • Having to press a button to switch to another camera control scheme to use guns and then having to drop your guns and switch the camera back to use melee makes the game feel disjointed and clunky. Melee and ranged combat don't flow together at all. I think you need to focus on one camera scheme and drop the other entirely.
  • Dialogue font size is uncomfortably big.
  • Had the Maxotaur spawn right behind me and kill me before I could react. 
  • How are you meant to avoid DDOS MANOS's projectile spam other than staying on the other side of the arena?
  • What's the point of flares? Either you press the button (at no cost) during the huge warning window or you die. There's no decision-making involved. And MANOS has no cooldown on his missiles attack, so if he uses it again before the cooldown on your flares is up, there's nothing you can do.
  • Your bullets need to be faster. Hitting moving targets is nearly impossible.
  • Red Comet got stuck in a corner where I could just shoot him until I ran out of energy and then finish him off with a few melee attacks.
  • Cobalt can be kited infinitely. At one point her AI broke and she got stuck maintaining a certain distance.
  • Rockets are way too strong against bosses. There's no reason not to spam all your rockets (that you're always going to have) to take away 70% of their health right at the start.
  • Loading the last two maps somehow takes up 100% of my CPU and freezes the game for several seconds.
  • After beating Cobalt, I became unable to tab out until I restarted the game, and this screen now looks like this:

Thanks for playing! Being the first to fight Cobalt and the feedback!

>Is there any reason you'd ever want to put an eye inside your arm?
Most modules give stats in some form regardless of where they're placed, optics are one of the exceptions

>What's a gun printer supposed to be?
After dropping your guns you can press the same button to 'print' new ones. The character reaches for her stomach to do this and it's essentially how you reload, some enemies will also drop ammo and rocket pickups in the future, but atm those only come from certain events

>Wiring is not intuitive 
I'm planning to have better tutorial segments than the dialogue spam when internals opens up 
AND
some important visuals are missing
AND 
I forgot to explain stuff like Metabolizers and the Reactor,
so definitely not your fault and ty for your perseverance. 

You'd only need 1 gun printer to get the ability but if you used the pink or yellow one it would've needed to be wired to a power source (a pink Main Battery or Reactor you upgraded with the cheat menu). In short, a solution would look like this:

(but there's no way to really have known that, very sorry)

 >bullet speed needs to be faster 
bullet speed is a stat you can increase with 'Bullet Accelerators' in the weapons tab, ideally you'd want enough speed to always hit while locked on. Planning to make newly unlocked modules a lot more obvious so it's easier to notice.

 >DDOS MANOS's projectile spam
bullets you can deflect/reflact by blocking, the laser walls you should have enough i-frames to dodge through and the missiles you'd want flares for (or you can shoot them out of the air). Flares are best shot as the missiles start coming out and if it's working right you should only need 1 to distract a barrage and if you need more you can just install more flare launcher modules (since they stack)

>Maxotaur spawn right behind me 
ah right, need to fix that 
>Red Comet got stuck in a corner 
that's new, need to fix that 
>Cobalt can be kited infinitely. At one point her AI broke and she got stuck maintaining a certain distance 
there's been a recent issue with all the enemy ai that this might be related to, thx for letting me know 
>rockets way too strong on bosses
agreed 

>Loading the last two maps somehow takes up 100% of my CPU and freezes the game for several seconds
VERY STRANGE

>"I became unable to tab out until I restarted the game, and this screen now looks like this:"
Ah, I think match generation didn't know what replace Cobalt with and gave up, will fix

Much Appreciated! ^_^