Ho studiato un po d'italiano ma non basta, allora: thank you for the English rules. I love the compass, and how that means you don't know what each islet means until you know how you get there; also that the islets are literally in different ages.
Not a gameplay query, but a motivation one: why have we decided to explore? why do we want to be changing the past? I feel like I'd benefit from either the instruction to push for my theme as a defining one of the new history, or for starting out with a promise I could keep to someone (or their descendants / ancestors).
mille grazie per il gioco.