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(+1)

Ho studiato un po d'italiano ma non basta, allora: thank you for the English rules. I love the compass, and how that means you don't know what each islet means until you know how you get there; also that the islets are literally in different ages.

Not a gameplay query, but a motivation one: why have we decided to explore? why do we want to be changing the past? I feel like I'd benefit from either the instruction to push for my theme as a defining one of the new history, or for starting out with a promise I could keep to someone (or their descendants / ancestors).

mille grazie per il gioco.

Thanks for the review!

The motivation to explore is not defined indeed and we had no strong one to put in the game rules as "default", but maybe adding a way to define it collectively would add to the game. That's an important step of the game tho and it surely needs to be put there. Maybe different PCs have their own motivation to be sailing there ("Labamba", another game of this contest solves that same kind of problem in a quick and elegant way!)

Grazie a te :D