Hey, thanks for playing!
The eyes are a work in progress - they've got a glow to make them visible even from behind, but I added it before I gave them hair, so now it's a little hard to see. Probably oughta make it bigger but the current hair is itself a placeholder. The game's supposed to have moments where you wonder whether an enemy is actually dead or whether you should try to finish it off, but right now it's a little too common.
Individual enemies aren't particularly dangerous, yeah - these are the lowest-level mooks and they're still not quite playing with a full toolbox. Though if you still felt that way past wave 5 or so then wow, I'm impressed.
Blocking, yeah, it's gonna need some fine tuning.
Sprinting speed bonus still applying while holding heavy is a silly oversight on my part, will fix right up. I thought I'd found all the situations where you could get stuck in animations, but I guess not.
Dealing with entities getting on top of each other is still something I'm not entirely sure how I wanna handle. Stunning the lower entity and shoving it sideways is probably the simplest solution.
I think some/most of the appearance of floating is due to the shadows messing up. But yeah, lots to do there, too.
Could you quantify what you don't like about the camera? And please don't apologize.