I have to join Thinker in a lot of their critiquess. UI needs improvement, and I almost missed the turn based combat entirely. That being said, the concept is great and I was pleasantly surprised finding out that this is the games' main mechanic. More clarity in the interface and gameplay would go a long way in making this a finished product. Also, the Paw Pointers above the enemies are adorable!!
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thanks for trying out the game! In retrospect, I 100% agree with you guys. I think, going into it knowing I wanted to do rpg mechanics it was obvious to *me* that hitting the enemies would go into it, but to someone who didn't know that, there's no way the game would communicate that.
I need to go into the next game I make from the mindset of someone who's seeing it for the first time.
The feedback is super valuable! I really appreciate it!