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Pesto Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #58 | 2.846 | 3.000 |
Use of the Limitation | #88 | 2.635 | 2.778 |
Enjoyment | #91 | 2.108 | 2.222 |
Overall | #91 | 2.398 | 2.528 |
Presentation | #98 | 2.003 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Aseprite, ChatGPT
Use of the limitation
the color palette is mostly restricted
Cookies eaten
0
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Comments
I have to join Thinker in a lot of their critiquess. UI needs improvement, and I almost missed the turn based combat entirely. That being said, the concept is great and I was pleasantly surprised finding out that this is the games' main mechanic. More clarity in the interface and gameplay would go a long way in making this a finished product. Also, the Paw Pointers above the enemies are adorable!!
thanks for trying out the game! In retrospect, I 100% agree with you guys. I think, going into it knowing I wanted to do rpg mechanics it was obvious to *me* that hitting the enemies would go into it, but to someone who didn't know that, there's no way the game would communicate that.
I need to go into the next game I make from the mindset of someone who's seeing it for the first time.
The feedback is super valuable! I really appreciate it!
Congrats for the submission!
Nice memories to have a turn based game, remember me my childhood games.
Hey! I almost missed the rpg elements of the game (and I might have missed some either way), but I got lucky and accidentally touched an enemy. I'm sorry you didn't have time to finish the content! I like the rpg elements, though I think the UI and effects could be improved. I think I killed Pesto by accident and then the other character on the party became invincible, as if enemies were still trying to target Pesto.
One piece of feedback I could give about design is: I actually thought I had to dodge the enemies instead of going towards them. It could be just me being me and missing the point completely but maybe the first fight should be unavoidable to introduce the player to the concept.
The dialogue and level selection were neat. Keep going!
Oh, and here's a video of my playthrough:
hello!
Thanks for trying out the game!
I hadn't considered someone bypassing the enemies, but in hindsight it seems pretty obvious that they'd try. You don't want to get hit by the Goombas in Mario, so it would stand to reason that you'd want to avoid the enemies here.
Thanks for the feedback!